#include "object.h"
#include "pose.h"
#include "program.h"
+#include "resourcemanager.h"
#include "resources.h"
#include "technique.h"
#include "texture2d.h"
Resources::Resources():
default_tex_filter(LINEAR_MIPMAP_LINEAR),
- srgb_conversion(false)
+ srgb_conversion(false),
+ resource_manager(0)
{
add_type<Animation>().suffix(".anim").keyword("animation");
add_type<Armature>().suffix(".arma").keyword("armature");
srgb_conversion = c;
}
+void Resources::set_resource_manager(ResourceManager *m)
+{
+ resource_manager = m;
+}
+
Texture2D *Resources::create_texture2d(const string &name)
{
string ext = FS::extpart(name);
tex->set_mag_filter(default_tex_filter);
tex->set_min_filter(default_tex_filter);
- tex->image(image);
+ tex->image(image, srgb_conversion);
return tex.release();
}