]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Use correct shader variable names for PBR materials
[libs/gl.git] / source / resources.cpp
index fe59860d8cbbcd6ec9017bbdc70d162e8eff669e..8aecb933cadc3ce2585799b31c9ce14bca5ae70a 100644 (file)
@@ -40,7 +40,7 @@ Resources::Resources():
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
        add_type<Lighting>().suffix(".lightn").keyword("lighting");
-       add_type<Material>().suffix(".mat").keyword("material");
+       add_type<Material>().suffix(".mat").creator(&Resources::create_material);
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
        add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
@@ -90,12 +90,25 @@ void Resources::set_resource_manager(ResourceManager *m)
        resource_manager = m;
 }
 
+Material *Resources::create_material(const string &name)
+{
+       if(RefPtr<IO::Seekable> io = open_raw(name))
+       {
+               DataFile::Parser parser(*io, name);
+               Material::GenericLoader ldr(this);
+               ldr.load(parser);
+               return ldr.get_material();
+       }
+
+       return 0;
+}
+
 Mesh *Resources::create_mesh(const string &name)
 {
        if(!resource_manager)
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
                RefPtr<Mesh> mesh = new Mesh(resource_manager);
                resource_manager->set_resource_location(*mesh, *this, name);
@@ -111,7 +124,7 @@ Texture2D *Resources::create_texture2d(const string &name)
        if(ext==".tex2d")
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
                Graphics::Image image;
                if(!resource_manager)
@@ -121,7 +134,7 @@ Texture2D *Resources::create_texture2d(const string &name)
 
                if(is_mipmapped(default_tex_filter))
                {
-                       tex->set_generate_mipmap(true);
+                       tex->set_auto_generate_mipmap(true);
                        tex->set_mag_filter(LINEAR);
                }
                else
@@ -145,7 +158,7 @@ Program *Resources::create_program(const string &name)
        if(ext==".shader")
                return 0;
 
-       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       if(RefPtr<IO::Seekable> io = open_raw(name))
        {
                ProgramCompiler compiler;
                compiler.compile(*io, this, name);