if(!resource_manager)
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
RefPtr<Mesh> mesh = new Mesh(resource_manager);
resource_manager->set_resource_location(*mesh, *this, name);
if(ext==".tex2d")
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
Graphics::Image image;
if(!resource_manager)
if(is_mipmapped(default_tex_filter))
{
- tex->set_generate_mipmap(true);
+ tex->set_auto_generate_mipmap(true);
tex->set_mag_filter(LINEAR);
}
else
if(ext==".shader")
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
ProgramCompiler compiler;
compiler.compile(*io, this, name);