};
private:
- TextureFilter default_tex_filter;
- float default_tex_anisotropy;
bool srgb_conversion;
ResourceManager *resource_manager;
+ static Resources *global_resources;
+
public:
- Resources();
+ Resources(bool = true);
+ virtual ~Resources();
+ static Resources &get_global();
static const DataFile::CollectionSource &get_builtins();
- void set_default_texture_filter(TextureFilter);
- void set_default_texture_anisotropy(float);
-
/** Enables or disables sRGB conversion. If enabled, textures and material
colors are converted from sRGB to linear color space when loaded. */
DEPRECATED void set_srgb_conversion(bool);