};
private:
- TextureFilter default_tex_filter;
- float default_tex_anisotropy;
bool srgb_conversion;
ResourceManager *resource_manager;
static Resources &get_global();
static const DataFile::CollectionSource &get_builtins();
- void set_default_texture_filter(TextureFilter);
- void set_default_texture_anisotropy(float);
-
/** Enables or disables sRGB conversion. If enabled, textures and material
colors are converted from sRGB to linear color space when loaded. */
DEPRECATED void set_srgb_conversion(bool);
void set_resource_manager(ResourceManager *);
protected:
- Material *create_material(const std::string &);
+ template<typename T>
+ T *create_generic(const std::string &);
+
Mesh *create_mesh(const std::string &);
- Scene *create_scene(const std::string &);
Texture2D *create_texture2d(const std::string &);
Module *create_module(const std::string &);
Program *create_program(const std::string &);
template<typename T>
- void set_debug_name(const std::string &, T &);
+ static void set_debug_name(const std::string &, T &);
};
} // namespace GL