]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources/resources.cpp
Make Scenes loadable from collection files too
[libs/gl.git] / source / resources / resources.cpp
index dca3e8d3d82158947b33ae743a3deb0cf6ecf0ee..b5093932c2516f44d7fd93c660aafe1e734eb93f 100644 (file)
@@ -10,7 +10,7 @@
 #include "mesh.h"
 #include "module.h"
 #include "object.h"
-#include "pipelinetemplate.h"
+#include "sequencetemplate.h"
 #include "pose.h"
 #include "program.h"
 #include "resourcemanager.h"
@@ -48,7 +48,7 @@ Resources::Resources():
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Module>().suffix(".glsl").suffix(".spv").creator(&Resources::create_module);
        add_type<Object>().keyword("object");
-       add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
+       add_type<SequenceTemplate>().suffix(".seq").keyword("sequence");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader").creator(&Resources::create_program);
        add_type<Sampler>().suffix(".samp").keyword("sampler");
@@ -229,5 +229,19 @@ Program *Resources::create_program(const string &name)
        return 0;
 }
 
+
+Resources::Loader::Loader(Resources &r):
+       DerivedObjectLoader<Resources, Collection::Loader>(r)
+{
+       add("scene", &Loader::scene);
+}
+
+void Resources::Loader::scene(const string &name)
+{
+       Scene::GenericLoader ldr(obj);
+       load_sub_with(ldr);
+       obj.add(name, ldr.get_scene());
+}
+
 } // namespace GL
 } // namespace Msp