]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources/resources.cpp
Don't use resource manager for builtin data
[libs/gl.git] / source / resources / resources.cpp
index a37496b93771190add82369f87cea33fa6b0ce2c..7cbdd2c5069f3bc8f51311bfa52e3183f7457787 100644 (file)
@@ -64,10 +64,10 @@ Resources::Resources(bool set_as_global):
                .notify(&set_debug_name<Mesh>);
        add_type<Module>().suffix(".glsl").suffix(".spv")
                .creator([this](const string &n){ return create_module(n); });
-       add_type<Object>().keyword("object");
-       add_type<OccludedScene>().base<Scene>().suffix(".scene")
+       add_type<Object>().base<Renderable>().keyword("object");
+       add_type<OccludedScene>().base<Scene>().base<Renderable>().suffix(".scene")
                .creator([this](const string &n) -> OccludedScene * { create_generic<Scene>(n); return 0; });
-       add_type<OrderedScene>().base<Scene>().suffix(".scene")
+       add_type<OrderedScene>().base<Scene>().base<Renderable>().suffix(".scene")
                .creator([this](const string &n) -> OrderedScene * { create_generic<Scene>(n); return 0; });
        add_type<PbrMaterial>().base<Material>().suffix(".mat")
                .creator([this](const string &n) -> PbrMaterial * { create_generic<Material>(n); return 0; })
@@ -81,7 +81,7 @@ Resources::Resources(bool set_as_global):
                .notify(&set_debug_name<Program>);
        add_type<Sampler>().suffix(".samp").keyword("sampler")
                .notify(&set_debug_name<Sampler>);
-       add_type<SimpleScene>().base<Scene>().suffix(".scene")
+       add_type<SimpleScene>().base<Scene>().base<Renderable>().suffix(".scene")
                .creator([this](const string &n) -> SimpleScene * { create_generic<Scene>(n); return 0; });
        add_type<Technique>().suffix(".tech").keyword("technique")
                .notify(&set_debug_name<Technique>);
@@ -103,7 +103,7 @@ Resources::Resources(bool set_as_global):
        add_type<UnlitMaterial>().base<Material>().suffix(".mat")
                .creator([this](const string &n) -> UnlitMaterial * { create_generic<Material>(n); return 0; })
                .notify(&set_debug_name<Material>);
-       add_type<ZSortedScene>().base<Scene>().suffix(".scene")
+       add_type<ZSortedScene>().base<Scene>().base<Renderable>().suffix(".scene")
                .creator([this](const string &n) -> ZSortedScene * { create_generic<Scene>(n); return 0; });
 
        add_source(get_builtins());
@@ -166,7 +166,7 @@ T *Resources::create_generic(const string &name)
 
 Mesh *Resources::create_mesh(const string &name)
 {
-       if(!resource_manager)
+       if(!resource_manager || name[0]=='_')
                return 0;
 
        if(RefPtr<IO::Seekable> io = open_raw(name))
@@ -182,9 +182,16 @@ Mesh *Resources::create_mesh(const string &name)
 
 Texture *Resources::create_texture(const string &name)
 {
+       bool managed = (resource_manager && name[0]!='_');
+
        string ext = FS::extpart(name);
        if(ext==".tex")
-               return create_generic<Texture, GenericResourceLoader<Texture>>(name);
+       {
+               if(managed)
+                       return create_generic<Texture, GenericResourceLoader<Texture>>(name);
+               else
+                       return create_generic<Texture>(name);
+       }
 
        if(RefPtr<IO::Seekable> io = open_raw(name))
        {
@@ -192,14 +199,16 @@ Texture *Resources::create_texture(const string &name)
 
                // Verify that the image is loadable
                Graphics::Image image;
-               if(!resource_manager)
+               if(!managed)
                        image.load_io(*io);
 
                tex = new Texture2D;
-               tex->set_manager(resource_manager);
 
-               if(resource_manager)
+               if(managed)
+               {
+                       tex->set_manager(resource_manager);
                        resource_manager->set_resource_location(*tex, *this, name);
+               }
                else
                        tex->image(image);