+#include <algorithm>
#include <msp/time/utils.h>
#include "resourcemanager.h"
+#include "resourcewatcher.h"
using namespace std;
{
thread.terminate();
- for(ResourceMap::iterator i=resources.begin(); i!=resources.end(); ++i)
- i->second.resource->set_manager(0);
+ while(!resources.empty())
+ resources.begin()->second.resource->set_manager(0);
}
void ResourceManager::set_loading_policy(LoadingPolicy p)
remove_existing(resources, &r);
}
+void ResourceManager::watch_resource(const Resource &r, ResourceWatcher &w)
+{
+ get_item(resources, &r).add_watcher(w);
+}
+
+void ResourceManager::unwatch_resource(const Resource &r, ResourceWatcher &w)
+{
+ get_item(resources, &r).remove_watcher(w);
+}
+
void ResourceManager::tick()
{
LoadingThread::State thread_state = thread.get_state();
bool check_total_size = false;
- if(thread_state==LoadingThread::SYNC_PENDING)
+ if(thread_state==LoadingThread::SYNC_PENDING || thread_state==LoadingThread::LOAD_FINISHED)
{
thread.sync();
check_total_size = true;
if(i->second.loaded && i->second.last_used<unload_limit)
{
UInt64 impact = i->second.data_size*(frame-i->second.last_used);
- if(!best || impact<best_impact)
+ if(!best || impact>best_impact)
{
best = &i->second;
best_impact = impact;
delete io;
io = 0;
data_size = resource->get_data_size();
+
+ for(vector<ResourceWatcher *>::const_iterator i=watchers.begin(); i!=watchers.end(); ++i)
+ (*i)->resource_loaded(*resource);
}
void ResourceManager::ManagedResource::unload()
{
resource->unload();
loaded = false;
+
+ for(vector<ResourceWatcher *>::const_iterator i=watchers.begin(); i!=watchers.end(); ++i)
+ (*i)->resource_unloaded(*resource);
+}
+
+void ResourceManager::ManagedResource::add_watcher(ResourceWatcher &w)
+{
+ if(find(watchers.begin(), watchers.end(), &w)==watchers.end())
+ watchers.push_back(&w);
+}
+
+void ResourceManager::ManagedResource::remove_watcher(ResourceWatcher &w)
+{
+ vector<ResourceWatcher *>::iterator end = remove(watchers.begin(), watchers.end(), &w);
+ if(end!=watchers.end())
+ watchers.erase(end, watchers.end());
}