void texture2d();
};
- Program *shprog;
- ProgramData *shdata;
+ const Program *shprog;
+ RefPtr<const ProgramData> shdata;
RefPtr<const Material> material;
Texturing *texturing;
std::map<std::string, unsigned> tex_names;
RenderPass(const RenderPass &);
~RenderPass();
+ void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
- const ProgramData *get_shader_data() const { return shdata; }
+ const ProgramData *get_shader_data() const { return shdata.get(); }
void set_material(const Material *);
const Material *get_material() const { return material.get(); }
void set_texture(unsigned, const Texture *);