]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Clear Texture2D's allocation flags when unloading
[libs/gl.git] / source / renderpass.h
index 261669148de31838cb7dfc980f0bc70c2cd08bb7..7a2f65688104015afe9650b4b5b6e5814a84a95f 100644 (file)
@@ -17,8 +17,6 @@ class Texturing;
 /**
 Encapsulates the data that determines the appearance of a rendered surface.
 This includes shader and data for it, material and texturing.
-
-XXX Does not delete inline texture from datafiles properly
 */
 class RenderPass
 {
@@ -48,18 +46,15 @@ private:
        {
        private:
                unsigned index;
-               RefPtr<Texture> tex;
 
        public:
                TextureLoader(Texturing &, unsigned, Collection *);
        private:
-               virtual void finish();
-
                void texture(const std::string &);
-               void texture2d();
        };
 
-       const Program *shprog;
+       RefPtr<const Program> shprog;
+       bool shprog_from_material;
        RefPtr<ProgramData> shdata;
        std::map<std::string, std::string> uniform_slots;
        RefPtr<const Material> material;
@@ -75,12 +70,13 @@ public:
        ~RenderPass();
 
 private:
-       void finalize_material();
+       void finalize_material(DataFile::Collection *);
+       void maybe_create_material_shader(DataFile::Collection *);
        void ensure_private_shader_data();
 
 public:
        void set_shader_program(const Program *, const ProgramData *);
-       const Program *get_shader_program() const { return shprog; }
+       const Program *get_shader_program() const { return shprog.get(); }
        const ProgramData *get_shader_data() const { return shdata.get(); }
        const std::string &get_slotted_uniform_name(const std::string &) const;
        void set_material(const Material *);