]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.h
Remove bind mechanics from Mesh and VertexArray
[libs/gl.git] / source / renderer.h
index dbb2d4905cf57ab2e3c18ef76816af577851da3b..dd732bd8d491150375c929ea065c225b654f6ff0 100644 (file)
@@ -77,30 +77,24 @@ private:
                Matrix clipping_matrix;
                const Program *shprog;
                unsigned shdata_count;
-               const Mesh *mesh;
                const VertexSetup *vertex_setup;
                const WindingTest *winding_test;
                bool reverse_winding;
+               unsigned object_lod_bias;
 
                State();
        };
 
        enum ChangeMask
        {
-               LEGACY_MATRIX = 1,
-               MODERN_MATRIX = 2,
-               MATRIX = LEGACY_MATRIX|MODERN_MATRIX,
-               LEGACY_LIGHTING = 4,
-               LEGACY_CLIPPING = 8,
+               MATRIX = 2,
                SHADER_DATA = 16,
                MATERIAL_SHDATA = 32,
-               STANDARD_SHDATA = 64,
-               LEGACY_PROJECTION = 128
+               STANDARD_SHDATA = 64
        };
 
        const Camera *default_camera;
        unsigned char changed;
-       bool matrices_loaded;
        std::vector<State> state_stack;
        State *state;
        ProgramData standard_shdata;
@@ -150,11 +144,15 @@ public:
        Renderer state is popped. */
        void add_shader_data(const ProgramData &data);
 
-       void set_mesh(const Mesh *);
+       void flush_shader_data();
+
        void set_vertex_setup(const VertexSetup *);
        void set_winding_test(const WindingTest *);
        void set_reverse_winding(bool);
 
+       void set_object_lod_bias(unsigned);
+       unsigned get_object_lod_bias() const { return state->object_lod_bias; }
+
        /** Saves the current state so it can be restored later. */
        void push_state();