public:
MtxStack(Renderer &);
- private:
+ private:
virtual void update();
};
void set_vertex_array(const VertexArray *);
void set_element_buffer(const Buffer *);
void set_winding_test(const WindingTest *);
+ void set_reverse_winding(bool);
/** Saves the current state so it can be restored later. */
void push_state();