enum ChangeMask
{
- LEGACY_MATRIX = 1,
- MODERN_MATRIX = 2,
- MATRIX = LEGACY_MATRIX|MODERN_MATRIX,
- LEGACY_LIGHTING = 4,
- LEGACY_CLIPPING = 8,
+ MATRIX = 2,
SHADER_DATA = 16,
MATERIAL_SHDATA = 32,
- STANDARD_SHDATA = 64,
- LEGACY_PROJECTION = 128
+ STANDARD_SHDATA = 64
};
const Camera *default_camera;
unsigned char changed;
- bool matrices_loaded;
std::vector<State> state_stack;
State *state;
ProgramData standard_shdata;
Renderer state is popped. */
void add_shader_data(const ProgramData &data);
+ void flush_shader_data();
+
void set_mesh(const Mesh *);
void set_vertex_setup(const VertexSetup *);
void set_winding_test(const WindingTest *);