#ifndef MSP_GL_RENDERER_H_
#define MSP_GL_RENDERER_H_
+#include <set>
#include <vector>
#include "matrix.h"
+#include "tag.h"
namespace Msp {
namespace GL {
class Material;
class Program;
class ProgramData;
+class Renderable;
class Texture;
class Texturing;
class VertexArray;
~Push() { renderer.pop_state(); }
};
+ class Exclude
+ {
+ private:
+ Renderer &renderer;
+ const Renderable &renderable;
+
+ public:
+ Exclude(Renderer &r, const Renderable &e): renderer(r), renderable(e) { renderer.exclude(renderable); }
+ ~Exclude() { renderer.include(renderable); }
+ };
+
private:
struct State
{
std::vector<const ProgramData *> shdata_stack;
bool shdata_changed;
const VertexArray *vertex_array;
- bool vertex_array_changed;
const Buffer *element_buffer;
+ std::set<const Renderable *> excluded;
public:
Renderer(const Camera *);
Renderer. */
void escape();
+ void exclude(const Renderable &);
+ void include(const Renderable &);
+
+ void render(const Renderable &, const Tag & = Tag());
void draw(const Batch &);
private: