]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Lots of comment updates
[libs/gl.git] / source / renderer.cpp
index 71a7dedff1ea09e094fd2b2c9b31ae3246dfadb9..ee845e08b12d18d66c864cf936b3b48a8eae935f 100644 (file)
@@ -1,14 +1,7 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2011  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/core/except.h>
 #include "batch.h"
 #include "buffer.h"
 #include "camera.h"
+#include "error.h"
 #include "material.h"
 #include "program.h"
 #include "programdata.h"
@@ -16,6 +9,7 @@ Distributed under the LGPL
 #include "texture.h"
 #include "texturing.h"
 #include "vertexarray.h"
+#include "windingtest.h"
 
 using namespace std;
 
@@ -23,6 +17,7 @@ namespace Msp {
 namespace GL {
 
 Renderer::Renderer(const Camera *c):
+       mtx_stack(*this),
        mtx_changed(false),
        camera(c),
        state_stack(1),
@@ -36,10 +31,10 @@ Renderer::Renderer(const Camera *c):
        {
                MatrixStack::projection().push();
                camera->apply();
-               mtx_stack = camera->get_matrix();
+               mtx_stack.load(camera->get_matrix());
        }
        else
-               mtx_stack = MatrixStack::modelview().top();
+               mtx_stack.load(MatrixStack::modelview().top());
 }
 
 Renderer::~Renderer()
@@ -53,12 +48,7 @@ Renderer::~Renderer()
        Material::unbind();
        Program::unbind();
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
-}
-
-MatrixStack &Renderer::matrix_stack()
-{
-       mtx_changed = true;
-       return mtx_stack;
+       WindingTest::unbind();
 }
 
 void Renderer::set_texture(const Texture *t)
@@ -85,14 +75,16 @@ void Renderer::set_shader(const Program *p, const ProgramData *d)
                state->shdata.assign(1, d);
        else
                state->shdata.clear();
+       shdata_changed = true;
 }
 
 void Renderer::add_shader_data(const ProgramData *d)
 {
        if(!state->shprog)
-               throw InvalidState("No shader program");
+               throw invalid_operation("Renderer::add_shader_data");
 
        state->shdata.push_back(d);
+       shdata_changed = true;
 }
 
 void Renderer::set_vertex_array(const VertexArray *a)
@@ -106,6 +98,11 @@ void Renderer::set_element_buffer(const Buffer *b)
        element_buffer = b;
 }
 
+void Renderer::set_winding_test(const WindingTest *w)
+{
+       state->winding_test = w;
+}
+
 void Renderer::push_state()
 {
        state_stack.push_back(state_stack.back());
@@ -116,11 +113,13 @@ void Renderer::push_state()
 void Renderer::pop_state()
 {
        if(state_stack.size()==1)
-               throw InvalidState("Can't pop the last state");
+               throw stack_underflow("Renderer::pop_state");
 
        state_stack.pop_back();
        state = &state_stack.back();
        mtx_stack.pop();
+       mtx_changed = true;
+       shdata_changed = true;
 }
 
 void Renderer::escape()
@@ -132,13 +131,16 @@ void Renderer::escape()
 void Renderer::draw(const Batch &batch)
 {
        if(!vertex_array)
-               throw InvalidState("Can't draw without a vertex array");
+               throw invalid_operation("Renderer::draw");
 
        apply_state();
 
        // Until VertexArray acquires VAO support and becomes Bindable
        if(vertex_array_changed)
+       {
                vertex_array->apply();
+               vertex_array_changed = false;
+       }
 
        if(element_buffer)
                element_buffer->bind_to(ELEMENT_ARRAY_BUFFER);
@@ -171,12 +173,21 @@ void Renderer::apply_state()
        if(state->shprog)
        {
                state->shprog->bind();
-               for(vector<const ProgramData *>::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i)
-                       (*i)->apply();
+               if(shdata_changed)
+               {
+                       for(vector<const ProgramData *>::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i)
+                               (*i)->apply();
+                       shdata_changed = false;
+               }
        }
        else
                Program::unbind();
 
+       if(state->winding_test)
+               state->winding_test->bind();
+       else
+               WindingTest::unbind();
+
        if(mtx_changed)
        {
                MatrixStack::modelview() = mtx_stack.top();
@@ -189,8 +200,19 @@ Renderer::State::State():
        texture(0),
        texturing(0),
        material(0),
-       shprog(0)
+       shprog(0),
+       winding_test(0)
+{ }
+
+
+Renderer::MtxStack::MtxStack(Renderer &r):
+       renderer(r)
 { }
 
+void Renderer::MtxStack::update()
+{
+       renderer.mtx_changed = true;
+}
+
 } // namespace GL
 } // namespace Msp