]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Use libmspmath to provide vector and matrix operations
[libs/gl.git] / source / renderer.cpp
index 94875084f65e2d7519be80e0bc76f5b06500f1b7..442728135274576129ff0da16c82531ae9837b07 100644 (file)
@@ -5,6 +5,7 @@
 #include "material.h"
 #include "program.h"
 #include "programdata.h"
+#include "renderable.h"
 #include "renderer.h"
 #include "texture.h"
 #include "texturing.h"
@@ -22,7 +23,6 @@ Renderer::Renderer(const Camera *c):
        camera(c),
        state_stack(1),
        vertex_array(0),
-       vertex_array_changed(false),
        element_buffer(0)
 {
        state_stack.reserve(16);
@@ -91,7 +91,6 @@ void Renderer::add_shader_data(const ProgramData &d)
 
 void Renderer::set_vertex_array(const VertexArray *a)
 {
-       vertex_array_changed = (a!=vertex_array);
        vertex_array = a;
 }
 
@@ -132,6 +131,22 @@ void Renderer::escape()
        Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
 }
 
+void Renderer::exclude(const Renderable &renderable)
+{
+       excluded.insert(&renderable);
+}
+
+void Renderer::include(const Renderable &renderable)
+{
+       excluded.erase(&renderable);
+}
+
+void Renderer::render(const Renderable &renderable, const Tag &tag)
+{
+       if(!excluded.count(&renderable))
+               renderable.render(*this, tag);
+}
+
 void Renderer::draw(const Batch &batch)
 {
        if(!vertex_array)
@@ -139,12 +154,7 @@ void Renderer::draw(const Batch &batch)
 
        apply_state();
 
-       // Until VertexArray acquires VAO support and becomes Bindable
-       if(vertex_array_changed)
-       {
-               vertex_array->apply();
-               vertex_array_changed = false;
-       }
+       vertex_array->apply();
 
        if(element_buffer)
                element_buffer->bind_to(ELEMENT_ARRAY_BUFFER);
@@ -205,6 +215,7 @@ Renderer::State::State():
        texturing(0),
        material(0),
        shprog(0),
+       shdata_count(0),
        winding_test(0)
 { }