glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
}
-void Renderbuffer::storage(PixelFormat fmt, sizei width, sizei height)
+void Renderbuffer::storage(PixelFormat fmt, sizei w, sizei h)
{
bind();
+ width=w;
+ height=h;
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, fmt, width, height);
}