class Renderer;
/**
-Base class for renderable objects. All Renderables must support rendering with
-a Renderer, and may optionally provide support for standalone rendering.
+Base class for renderable objects. Rendering is performed with the help of a
+Renderer object.
The render methods take a Tag to identify a render pass. It is most commonly
used together with Techniques and Pipelines to implement multipass rendering.
virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return 0; }
/** Called when starting to render a new frame. */
- virtual void setup_frame() const { }
+ virtual void setup_frame(Renderer &) { }
/** Called when a complete frame has been rendered. */
- virtual void finish_frame() const { }
-
- /** Renders the Renderable without a renderer. This can be convenient in
- some simple cases, but most renderables don't need to implement this
- method. */
- virtual void render(const Tag & = Tag()) const;
+ virtual void finish_frame() { }
/** Renders the Renderable. Implementors should take care to return the
renderer to the state it was in, for example by using Renderer::Push. */