virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return 0; }
/** Called when starting to render a new frame. */
- virtual void setup_frame() const { }
+ virtual void setup_frame(Renderer &) { }
/** Called when a complete frame has been rendered. */
- virtual void finish_frame() const { }
+ virtual void finish_frame() { }
/** Renders the Renderable. Implementors should take care to return the
renderer to the state it was in, for example by using Renderer::Push. */