class Renderable
{
+protected:
+ Renderable() { }
public:
- virtual int get_order() const { return 0; }
- virtual bool has_pass(const Tag &tag) const =0;
+ virtual ~Renderable() { }
- virtual void render(const Tag &tag=Tag()) const =0;
+ virtual void render(const Tag &tag = Tag()) const =0;
};
} // namespace Msp