struct SortedRenderable
{
Renderable *renderable;
- bool in_frustum;
- float depth;
+ bool in_frustum = false;
+ float depth = 0.0f;
- SortedRenderable(Renderable *);
+ SortedRenderable(Renderable *r): renderable(r) { }
bool operator<(const SortedRenderable &o) const { return depth<o.depth; }
};