};
std::set<Renderable *> renderables;
- SortOrder order;
- DepthReference reference;
+ SortOrder order = BACK_TO_FRONT;
+ DepthReference reference = FURTHEST;
mutable std::vector<SortedRenderable> sorted_cache;
public:
- ZSortedScene();
-
virtual void add(Renderable &);
virtual void remove(Renderable &);