namespace Msp {
namespace GL {
-View::View(Framebuffer &t):
- target(t),
- camera(0),
- content(0),
- internal_renderer(0)
-{ }
-
View::~View()
{
delete internal_renderer;
void View::render(Renderer &renderer)
{
Renderer::Push _push(renderer);
- renderer.set_framebuffer(&target);
- renderer.clear();
+ renderer.set_framebuffer(&get_target());
if(content)
{
if(camera)