using namespace std;
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+
namespace Msp {
namespace GL {
attch.sampler->bind_to(attch.unit);
else
Sampler::unbind_from(attch.unit);
- attch.texture->bind_to(attch.unit);
+ if(attch.texture)
+ attch.texture->bind_to(attch.unit);
+ else
+ Texture::unbind_from(attch.unit);
}
void Texturing::unbind()