#include "mesh.h"
#include "object.h"
#include "objectinstance.h"
-#include "technique.h"
namespace Msp {
namespace GL {
Mesh mesh;
Object object;
Tag texture_slot;
- float horz_align;
- float vert_offset;
- float width;
+ float horz_align = 0.0f;
+ float vert_offset = 0.0f;
+ float width = 0.0f;
public:
Text(const Font &, const Technique * = 0, Tag = Tag());