#include "meshbuilder.h"
#include "program.h"
#include "renderer.h"
+#include "technique.h"
#include "text.h"
#include "texture2d.h"
{
if(tech)
{
- if(!tex_slot.id && tech->has_pass(Tag()))
- if(const Program *shprog = tech->get_pass(Tag()).get_shader_program())
+ if(!tex_slot.id && tech->has_method(Tag()))
+ if(const Program *shprog = tech->get_method(Tag()).get_shader_program())
{
if(shprog->get_uniform_location(Tag("font_tex"))>=0)
tex_slot = "font_tex";