namespace Msp {
namespace GL {
-Slot::Slot():
- renderable(0)
-{ }
-
void Slot::set(Renderable *r)
{
renderable = r;
renderable->finish_frame();
}
-void Slot::render(Renderer &renderer, const Tag &tag) const
+void Slot::render(Renderer &renderer, Tag tag) const
{
if(renderable)
renderer.render(*renderable, tag);