using Scene::Loader;
private:
- typedef std::set<Renderable *> RenderableSet;
- typedef std::vector<Renderable *> RenderableArray;
-
- RenderableSet renderables;
- mutable RenderableArray cache;
+ std::set<Renderable *> renderables;
+ mutable std::vector<Renderable *> cache;
public:
virtual void add(Renderable &);