#include <msp/core/algorithm.h>
+#include "camera.h"
#include "renderer.h"
#include "simplescene.h"
void SimpleScene::render(Renderer &renderer, Tag tag) const
{
- if(setup_frustum(renderer))
+ if(const Camera *camera = renderer.get_camera())
{
for(Renderable *r: content)
- if(!frustum_cull(*r))
+ if(camera->is_in_frustum(*r))
r->render(renderer, tag);
}
else