unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
+ std::string debug_name;
public:
Sequence(unsigned, unsigned, bool = false);
private:
void create_targets(unsigned);
+
+public:
+ void set_debug_name(const std::string &);
+private:
+ void set_target_debug_names();
};
} // namespace GL