#include <map>
#include <set>
+#include "blend.h"
+#include "depthtest.h"
#include "framebuffer.h"
#include "renderable.h"
-#include "renderbuffer.h"
#include "rendertarget.h"
+#include "stenciltest.h"
#include "texture2d.h"
namespace Msp {
class Blend;
class Camera;
class Clipping;
-class DepthTest;
class Lighting;
class PostProcessor;
class View;
private:
Tag tag;
const Lighting *lighting;
- const DepthTest *depth_test;
- const Blend *blend;
+ DepthTest depth_test;
+ StencilTest stencil_test;
+ Blend blend;
const Clipping *clipping;
Renderable *renderable;
Tag get_tag() const { return tag; }
void set_lighting(const Lighting *);
- void set_depth_test(const DepthTest *);
- void set_blend(const Blend *);
+ void set_depth_test(const DepthTest &);
+ void set_stencil_test(const StencilTest &);
+ void set_blend(const Blend &);
void set_clipping(const Clipping *);
const Lighting *get_lighting() const { return lighting; }
- const DepthTest *get_depth_test() const { return depth_test; }
- const Blend *get_blend() const { return blend; }
+ const DepthTest &get_depth_test() const { return depth_test; }
+ const StencilTest &get_stencil_test() const { return stencil_test; }
+ const Blend &get_blend() const { return blend; }
const Clipping *get_clipping() const { return clipping; }
Renderable *get_renderable() const { return renderable; }
};
DEPRECATED typedef Step Pass;
private:
- struct Slot
+ struct PostProcStep
{
- Renderable *renderable;
- std::set<Tag> passes;
+ PostProcessor *postproc;
+ bool owned;
- Slot(Renderable *);
+ PostProcStep(PostProcessor *pp, bool o): postproc(pp), owned(o) { }
};
- typedef std::list<Step> StepList;
-
- StepList steps;
+ std::vector<Step> steps;
const Camera *camera;
- std::vector<Slot> renderables;
- std::vector<RefPtr<PostProcessor> > postproc;
+ std::vector<PostProcStep> postproc;
unsigned width;
unsigned height;
bool hdr;
unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
+ std::string debug_name;
public:
Sequence(unsigned, unsigned, bool = false);
private:
void create_targets(unsigned);
+
+public:
+ void set_debug_name(const std::string &);
+private:
+ void set_target_debug_names();
};
} // namespace GL