if (const Lighting *lighting = s.get_lighting())
renderer.add_shader_data(lighting->get_shader_data());
- renderer.set_clipping(s.get_clipping());
if(const Renderable *renderable = s.get_renderable())
renderer.render(*renderable, s.get_tag());
Sequence::Step::Step(Tag t, Renderable *r):
tag(t),
lighting(0),
- clipping(0),
renderable(r)
{ }
blend = b;
}
-void Sequence::Step::set_clipping(const Clipping *c)
-{
- clipping = c;
-}
-
} // namespace GL
} // namespace Msp