-#include <msp/core/maputils.h>
-#include "blend.h"
+#include <msp/strings/format.h>
#include "error.h"
-#include "framebuffer.h"
#include "lighting.h"
#include "postprocessor.h"
#include "renderer.h"
+#include "rendertarget.h"
#include "sequence.h"
#include "texture2d.h"
if(target[0])
{
if(target_ms)
- renderer.resolve_multisample(target[0]->get_framebuffer(), COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+ renderer.resolve_multisample(target[0]->get_framebuffer());
renderer.set_depth_test(0);
renderer.set_stencil_test(0);