renderer.set_stencil_test(&s.get_stencil_test());
renderer.set_blend(&s.get_blend());
- if (const Lighting *lighting = s.get_lighting())
+ if(const Lighting *lighting = s.get_lighting())
renderer.add_shader_data(lighting->get_shader_data());
if(const Renderable *renderable = s.get_renderable())