private:
Loader(Scene &, Collection &, ContentMap *);
+ void array(const std::string &);
void object(const std::string &);
void object_tagged(const std::string &, const std::string &);
void scene(const std::string &);
};
protected:
- mutable Matrix culling_matrix;
-
Scene() = default;
public:
virtual ~Scene() = default;