mutable Matrix culling_matrix;
mutable Vector4 frustum_edges[6];
- Scene() { }
+ Scene() = default;
private:
Scene(const Scene &);
Scene &operator=(const Scene &);
public:
- virtual ~Scene() { }
+ virtual ~Scene() = default;
virtual void add(Renderable &) = 0;
virtual void remove(Renderable &) = 0;