}
+unsigned Scene::Loader::inline_counter = 0;
+
Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m):
DataFile::CollectionObjectLoader<Scene>(s, &c),
- content(m),
- inst_counter(0)
+ content(m)
{
add("object", &Loader::object);
add("object", &Loader::object_tagged);
add("scene", &Loader::scene);
+ add("scene", &Loader::scene_inline);
}
void Scene::Loader::object(const string &n)
{
RefPtr<ObjectInstance> inst = new ObjectInstance(get_collection().get<GL::Object>(n));
load_sub(*inst);
- get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get());
+ get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get());
if(content && !t.empty())
(*content)[t] = inst.get();
obj.add(*inst.release());
obj.add(get_collection().get<Scene>(n));
}
+void Scene::Loader::scene_inline()
+{
+ GenericLoader ldr(get_collection());
+ load_sub_with(ldr);
+ Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter));
+ obj.add(*scene);
+}
+
} // namespace GL
} // namespace Msp