}
buffers.push_back(tgt);
}
-
- fbo.require_complete();
}
RenderTarget::~RenderTarget()
return get_target_texture(index);
}
-void RenderTarget::blit_from(const RenderTarget &other)
-{
- fbo.blit_from(other.fbo, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
-}
-
void RenderTarget::set_debug_name(const string &name)
{
#ifdef DEBUG