#include <set>
#include <vector>
#include "matrix.h"
+#include "pipelinestate.h"
#include "programdata.h"
#include "tag.h"
class Renderable;
class Sampler;
class Texture;
-class Texturing;
class VertexSetup;
class WindingTest;
const Program *shprog;
unsigned shdata_count;
const VertexSetup *vertex_setup;
- const WindingTest *winding_test;
- bool reverse_winding;
+ FaceWinding front_face;
+ CullMode face_cull;
unsigned object_lod_bias;
State();
SHADER_DATA = 16
};
- const Camera *default_camera;
unsigned char changed;
std::vector<State> state_stack;
State *state;
ProgramData standard_shdata;
std::vector<BoundProgramData> shdata_stack;
std::set<const Renderable *> excluded;
+ PipelineState pipeline_state;
public:
Renderer();
- DEPRECATED Renderer(const Camera *);
-private:
- void init();
-public:
~Renderer();
/** Sets the camera to render from. The model matrix is reset to identity. */
void set_texture(Tag, const Texture *, const Sampler * = 0);
private:
- void set_texture(Tag, int, const Texture *, const Sampler *);
void flush_textures();
public:
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
- DEPRECATED void set_texture(const Texture *, const Sampler * = 0);
- DEPRECATED void set_texturing(const Texturing *);
- DEPRECATED unsigned allocate_effect_texunit();
-#pragma GCC diagnostic pop
DEPRECATED void set_material(const Material *);
DEPRECATED void set_lighting(const Lighting *);
public:
void set_vertex_setup(const VertexSetup *);
- void set_winding_test(const WindingTest *);
- void set_reverse_winding(bool);
+ void set_front_face(FaceWinding);
+ void set_face_cull(CullMode);
void set_object_lod_bias(unsigned);
unsigned get_object_lod_bias() const { return state->object_lod_bias; }