std::vector<BoundProgramData> shdata_stack;
std::vector<BoundTexture> texture_stack;
const Texture &placeholder_texture;
+ const Sampler &default_sampler;
PipelineState *last_pipeline = 0;
Commands commands;
+ static const Tag world_obj_matrix_tag;
+ static const Tag world_obj_normal_matrix_tag;
+
public:
Renderer();