class Buffer;
class Camera;
union ClearValue;
-class Clipping;
class Material;
class Mesh;
class Lighting;
const Rect *viewport = 0;
const Rect *scissor = 0;
unsigned texture_count = 0;
- const Clipping *clipping = 0;
const Program *shprog = 0;
unsigned shdata_count = 0;
const VertexSetup *vertex_setup = 0;
DEPRECATED void set_material(const Material *);
DEPRECATED void set_lighting(const Lighting *);
- void set_clipping(const Clipping *);
/** Sets the shader program to use. An initial set of data can be set as
well, with the same semantics as add_shader_data. */