void set_object_lod_bias(unsigned);
unsigned get_object_lod_bias() const { return get_state().object_lod_bias; }
- void clear(const ClearValue *);
+ /** Clears framebuffer contents. If values is not null, it must contain one
+ element for each attachment. Otherwise the framebuffer contents are
+ discarded and become undefined. */
+ void clear(const ClearValue *values);
/** Draws a batch of primitives. A shader must be active. */
void draw(const Batch &);