struct BoundProgramData
{
const ProgramData *shdata;
- unsigned generation;
+ mutable unsigned generation;
BoundProgramData(const ProgramData *);
};
struct State
{
const Camera *camera;
- Matrix modelview_matrix;
+ Matrix model_matrix;
unsigned texture_count;
unsigned lowest_effect_texunit;
const Material *material;
const Lighting *lighting;
- Matrix lighting_matrix;
const Clipping *clipping;
- Matrix clipping_matrix;
const Program *shprog;
unsigned shdata_count;
const VertexSetup *vertex_setup;
MATRIX = 2,
SHADER_DATA = 16,
MATERIAL_SHDATA = 32,
- STANDARD_SHDATA = 64
+ STANDARD_SHDATA = 64,
+ CAMERA_SHDATA = 128,
+ LIGHTING_SHDATA = 256,
+ CLIPPING_SHDATA = 512
};
const Camera *default_camera;
public:
~Renderer();
- /** Sets the camera to render from. The modelview matrix is reset to the
- camera's view matrix. */
+ /** Sets the camera to render from. The model matrix is reset to identity. */
void set_camera(const Camera &);
const Camera *get_camera() const { return state->camera; }
- /** Replaces the Renderer's modelview matrix. */
+ /** Replaces the Renderer's model matrix. */
void set_matrix(const Matrix &);
- /** Applies a transform to the Renderer's modelview matrix. */
+ /** Applies a transform to the Renderer's model matrix. */
void transform(const Matrix &);
- /** Returns the current modelview matrix. */
- const Matrix &get_matrix() const { return state->modelview_matrix; }
+ /** Returns the current model matrix. */
+ const Matrix &get_matrix() const { return state->model_matrix; }
void set_texture(Tag, const Texture *, const Sampler * = 0);
private: