shdata_stack.reserve(32);
state = &state_stack.back();
add_shader_data(standard_shdata);
+ commands.use_pipeline(pipeline_state);
}
Renderer::~Renderer()
changed |= MATRIX;
}
+void Renderer::set_framebuffer(const Framebuffer *f)
+{
+ state->framebuffer = f;
+}
+
+void Renderer::set_viewport(const Rect *v)
+{
+ state->viewport = v;
+}
+
+void Renderer::set_scissor(const Rect *s)
+{
+ state->scissor = s;
+}
+
void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
{
if(tex)
renderable.render(*this, tag);
}
+void Renderer::clear()
+{
+ clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT);
+}
+
+void Renderer::clear(BufferBits buffers)
+{
+ pipeline_state.set_framebuffer(state->framebuffer);
+ commands.clear(buffers);
+}
+
void Renderer::draw(const Batch &batch)
{
apply_state();
-
- batch.draw();
+ batch.refresh();
+ commands.draw(batch);
}
void Renderer::draw_instanced(const Batch &batch, unsigned count)
{
apply_state();
+ batch.refresh();
+ commands.draw_instanced(batch, count);
+}
- batch.draw_instanced(count);
+void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers)
+{
+ if(!state->framebuffer)
+ throw invalid_operation("Renderer::resolve_multisample");
+
+ unsigned width = state->framebuffer->get_width();
+ unsigned height = state->framebuffer->get_height();
+ if(target.get_width()!=width || target.get_height()!=height)
+ throw incompatible_data("Renderer::resolve_multisample");
+
+ apply_state();
+ commands.resolve_multisample(target, buffers);
}
void Renderer::apply_state()
changed &= ~MATRIX;
}
+ pipeline_state.set_framebuffer(state->framebuffer);
+ pipeline_state.set_viewport(state->viewport);
+ pipeline_state.set_scissor(state->scissor);
+
bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program());
pipeline_state.set_shader_program(state->shprog);
pipeline_state.set_depth_test(state->depth_test);
pipeline_state.set_stencil_test(state->stencil_test);
pipeline_state.set_blend(state->blend);
-
- pipeline_state.apply();
}
Renderer::State::State():
camera(0),
+ framebuffer(0),
+ viewport(0),
+ scissor(0),
texture_count(0),
- lowest_effect_texunit(Limits::get_global().max_texture_bindings),
clipping(0),
shprog(0),
shdata_count(0),