set_resource(texture_stack, state.texture_count, tag, { tex, samp, level });
}
+void Renderer::set_storage_texture(Tag tag, const Texture *tex)
+{
+ State &state = get_state();
+ set_resource(texture_stack, state.texture_count, tag, { tex, 0, 0 });
+}
+
template<typename T>
void Renderer::set_resource(vector<BoundResource<T>> &stack, unsigned &count, Tag tag, const T &res)
{
commands.draw_instanced(batch, count);
}
-void Renderer::resolve_multisample(Framebuffer &target)
+void Renderer::dispatch(unsigned count_x, unsigned count_y, unsigned count_z)
+{
+ apply_state();
+ PipelineState &ps = get_pipeline_state();
+ commands.use_pipeline(&ps);
+ commands.dispatch(count_x, count_y, count_z);
+}
+
+void Renderer::resolve_multisample()
{
const State &state = get_state();
if(!state.framebuffer)
throw invalid_operation("Renderer::resolve_multisample");
- unsigned width = state.framebuffer->get_width();
- unsigned height = state.framebuffer->get_height();
- if(target.get_width()!=width || target.get_height()!=height)
- throw incompatible_data("Renderer::resolve_multisample");
-
apply_framebuffer();
commands.use_pipeline(&get_pipeline_state());
- commands.resolve_multisample(target);
+ commands.resolve_multisample();
}
void Renderer::begin_query(const QueryPool &pool, unsigned index)
if(t.binding<0 || shprog_changed)
t.binding = state.shprog->get_uniform_binding(t.tag);
if(t.binding>=0)
- ps.set_texture(t.binding, t.resource.texture, t.resource.level, t.resource.sampler);
+ {
+ if(t.resource.sampler)
+ ps.set_texture(t.binding, t.resource.texture, t.resource.level, t.resource.sampler);
+ else
+ ps.set_storage_texture(t.binding, t.resource.texture);
+ }
}
static const DepthTest default_depth_test;