typedef std::set<Renderable *> RenderableSet;
typedef std::vector<OccludedRenderable> OccludedArray;
- Mesh bounding_mesh;
- Program bounding_shader;
+ const Mesh &bounding_mesh;
+ const Program &bounding_shader;
RenderableSet renderables;
float occluder_min_size;
mutable OccludedArray occluded_cache;
mutable bool cache_dirty;
public:
- OccludedScene();
+ OccludedScene(Resources &);
~OccludedScene();
virtual void add(Renderable &);