#include <map>
#include <set>
+#include <msp/core/attributes.h>
#include <msp/core/inttypes.h>
#include "scene.h"
All Renderables with the same instance key are rendered consecutively; within
the same key rendering order is unspecified.
*/
-class InstanceScene: public Scene
+class DEPRECATED InstanceScene: public Scene
{
private:
typedef std::set<Renderable *> RenderableSet;
virtual void setup_frame(Renderer &);
virtual void finish_frame();
- virtual void render(Renderer &, const Tag &tag = Tag()) const;
+ virtual void render(Renderer &, Tag tag = Tag()) const;
};
} // namespace GL