const Object &object;
std::vector<ObjectInstance *> instances;
VertexArray instance_data;
- Buffer *instance_buffer;
+ Buffer *instance_buffer = 0;
VertexSetup vtx_setup;
- int matrix_location;
- unsigned matrix_offset;
+ int matrix_location = -1;
+ unsigned matrix_offset = 0;
public:
InstanceArray(const Object &);