instance_data->use_buffer(instance_buffer);
vtx_setup = new VertexSetup;
+ vtx_setup->set_format_instanced(object.get_mesh()->get_vertices().get_format(), fmt);
vtx_setup->set_vertex_array(object.get_mesh()->get_vertices());
vtx_setup->set_index_buffer(*object.get_mesh()->get_index_buffer());
- vtx_setup->set_instance_array(instance_data);
+ vtx_setup->set_instance_array(*instance_data);
}
else
static Require req(ARB_vertex_shader);