#define MSP_GL_PROGRAMDATA_H_
#include <map>
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
namespace Msp {
namespace GL {
class ProgramData
{
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<ProgramData>
{
private:
- ProgramData &pdata;
Program &prog;
public:
Loader(ProgramData &, Program &);
private:
- void uniform1(const std::string &, float);
- void uniform2(const std::string &, float, float);
- void uniform3(const std::string &, float, float, float);
- void uniform4(const std::string &, float, float, float, float);
+ void uniform1i(const std::string &, int);
+ void uniform1f(const std::string &, float);
+ void uniform2f(const std::string &, float, float);
+ void uniform3f(const std::string &, float, float, float);
+ void uniform4f(const std::string &, float, float, float, float);
};
private:
std::map<int, Uniform *> data;
- ProgramData(const ProgramData &);
ProgramData &operator=(const ProgramData &);
public:
ProgramData();
+ ProgramData(const ProgramData &);
~ProgramData();
void uniform(int, Uniform *);